Whilst cutting some documentation footage today for The Outside I saw a frame that reminded me of an image I have seen around the melbourne interwebs for a while - this one;

which is Rollergrooves (Tai Snaith and Narinda Reeders) a performance installation duo working in Melbourne for a number of years.
And this image which i was editing yesterday. It is from the making of a scene between the mother and father in The Outside. This was during the National Script Workshop last week. Strange ghostly coincidences…

Yesterday I saw Tim Webster’s Affective Urbanism 4 at Kings Gallery in Melbourne’s CBD.

He has made two beautiful ‘video objects’ for this exhibition. One a six screen homage to the car indicator light and the other a rather stoic upright two screen look at traffic lights.
I am not a great gallery goer at the best of times, I will sweep through even the most big name galleries ticking artworks off as though they were sprint points on the Tour de France. It takes something of great interest and usually something moving (imagery, machines, people, something….) to make me stop.
And on first look Tim’s exhibition could have been one that would have been caught up in the flurry of moving to the next artwork. I was lucky enough that Tim was able to show me the work himself which meant I spent more time with it than I would have normally, and this was when I truly understood what the work was on about.
In the car indicator light piece (I didn’t catch the titles - bad me) was where I saw a glimpse of what i have been researching - the game. All six indicators had their own timing, all six video loops had their own length and depending on the file size were being played back at different speeds. So each individual blink of the light was sliding against the other blinks in an entirely random sequence, sometimes they would sync up, other times they would connect for periods of time across lines, but never the same.
There was something John Cageian about the piece, in allowing things to fall where they may within a set of structured rules. I was talking to a colleague Kelly Ryall tonight about a project we will begin in August called Perfection which is a sound and video piece and he was talking about game theory, and saying that there is a theory that we are always in a game. Even as we were sitting there talking, his responses were part of a game he was playing with me. Again, as I write this blog I am teetering on the brink of a public/private game with myself and with anyone who may read this.
This is somewhere I had got to in my own research and thinking, but in Tim’s work I saw the game being played out in a very real and tangible sense.
I have wondered why it took me so long to become enamoured with this piece? Was it because of the small size - would it have had more impact upon me if the lights had have taken up more of my eyespace? Or did I need to see it in the dark? I actually got Tim to turn the lights off (what a demanding artwanker I am) and I did like it better (but I guess then you miss the object that the screens are encased in).
Anyhow, I liked the rhythm - it has made me think about the new Luke George piece I am starting next week and how I want to cut something that is rhythmical with bodies in it….